![]() You can catch a bit more about Zenimax's plans for the first half of the year in their announcement post about Blackwood. Zenimax's description of the system does bring back memories of ye olde original Guild Wars's hero characters, a feature I really miss as a loner MMO player. Admittedly, I'm the type of player who will probably be happy with a meat shield who has a story. I suspect more combat competent players will have their concerns about companion AI and the ability to customise it exactly to their liking. "These unique warriors can join you in almost all of your adventures, level up their skills, and use customizable gear and combat abilities and behaviors," they say. They say that companions can be recruited to follow and fight along with you and have their own stories as well. Most interesting to me, the forever solo player, is the new companion NPC system that Zenimax mention. It will also add Oblivion gates that pop up around the map as world events for players to tackle together in the open world, and a new 12-player trial. Blackwood will include familiar city Leyawiin from Oblivion along with the Niben Forest and Blackwood Bog. The Blackwood expansion in June is the central release, bringing a new explorable zone with its own quests and storylines. ![]()
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